Saturday, April 23, 2011

Awesomeness Part 15

Between practice, games and a new Sim at home, Theta has been so busy. Too busy, as it turns out. While riding home from work she recieved a call that she should have been dreading: Geo has passed on. Bad enough to outlive her first-born son (the only remnant of her former life) worse still that she missed the call alerting her to his upcoming demise. If she weren't so busy with work, parties and celebrity appearances she would at least know whatever became of her son's remains. As it is he could be anywhere. This news sent Theta into a deep depression. She didn't want to upset her family any further than they were so she confided in her only other true friend, her agent. Though they only spoke on the phone her agent's advice and solid ear have been a constant here in Moonlit Shores. So when her unnamed agent suggested she take some time out to evaluate her life, and if this current path is truly her heart's desire, Theta took him seriously. Perhaps a little too seriously.
Theta had already accepted an invitation to a pool party up the road and was determined to go. As a prominant celebrity she still felt it her duty to set a good example to the younger sims and keeping your word is important. Granted it was late and all the young sims would be in bed, but those paparazzi are everywhere and Theta knew this only too well. So she donned her bathing suit and headed for the party. She mingled a bit then decided to hit the pool. Another sim challanged her to a contest to see who could hold their breath the longest. This unfortunate challanger was young, however, and did not realize that while working as a potion tester in the science field Theta had developed a slight mutation that allowed her to hold her breath far longer than your average sim. He left halfway through the contest.

Perhaps it was fate stepping in, for as Theta sat at the bottom of the pool a plan began to form. She realized that she was no longer happy in this life and was ready to start anew. As with any great plan this one had her so psyched up she rushed home and when she found everyone asleep she quietly began to pack. Hiding her luggage in the never-frequented basement.

Her rushed packing left her a bit tired so she went to lay next to Jaimey for what she believed would be the last time. Fortunately or unfortunately this was not the case. Even though she was aching to leave she did not want to hurt her family and she knew that if she just disappeared, especially being as famous as she is, the manhunt would be relentless. Moonlit Shores is a small town and she would be found quickly. She did not want to leave town, not this town which she felt had been built just for her. What to do, then? Every waking moment was spent gazing off, planning, making sure every detail was covered and every possible outcome was accounted for.

The days rolled on with agonizing slowness. Simone's marriage gave Theta renewed hope that her family would be well taken care of.

Theta had, of course, shared her plan with her agent. She realized that this plan would be impossible without his help. He had pretty much let her be while she mentally tied up loose ends, so when he booked both her and Simone to dance at the Brightmore a flutter in her gut told her the time was near.

The very next morning Theta awoke to . . . absolutely nothing. The house was silent and she knew it had to be now. She couldn't rush, though. A rushed sim makes mistakes. She didn't know how much time she had before the clan began to return (her afternoon sports schedule means she sleeps in later than everyone else) but before leaving what she had come to know as "home" there was one thing she first had to do.

She did not know what sort of place her agent would set her up in, and she needed a viable alibi, so the first order of business was to harvest the last of the steaks she needed to acquire the omni-plant seeds.

A quick jaunt by the diner and she was well rewarded for her hard work digging in the dirt. And if any nosey reporters or paparazzi started poking about, someone would be able to say "Oh yes, I saw her. She looked just fine. Not the least bit rushed or anxious."

Her next stop is by far the most critical and makes Theta quite uneasy. She is putting her new life in the hands of a stranger. Her agent has vouched for this stylist, but just to be sure a little palm-grease never hurts. He assures Theta that he owes her agent "big time" and that no gratuity is necessary, but she still feels more comfortable paying triple the normal price for a makeover.

Mustering up every bit of charisma she's acquired she tactfully impresses on him that it is absolutely imperative that nobody be able to recognize her. Of course, the stress was unecessary as this humble make-up artist was once in the FBI, he prepped undercover sims so they would be unrecognizable by the criminal elements they were infiltrating. As a "thank you" to the agent who helped him begin a new life, he pulled out all the stops. New clothes, new hair, even contact lenses to disguise Theta's Pacific blue eyes. Surely even Geo's ghost would have a hard time recognizing his own mother now!

But what good is a new face if you're saddled with the same old name? Luckily Theta's military connections stretched as far as city hall and she knew a clerk who (for a meager donation to help repave the streets downtown) could both file and lose Theta's name-change paperwork in 5 minutes flat. As far as the citizens of Moonlit Shores are concerned Theta M is know Ander Ungen (Ă„nderungen is German for "changes"). For the purposes of this blog, however, I'll just stick to "Theta".

With her new identity firmly in place Theta thought it was time to leave her "Dear John" letter. Without fear of recognition she headed for the library, using their computer to perform this final task.

The only hitch in the plan was that her agent had yet to secure her a new house. "Part of the plan" he says. "Don't you worry" he says. Easy for him to say, he's just a voice in the phone! So she nonchalantly made her way to the hotel, picked herself a room, and waited. And waited. And waited.

She was just about to lay down for a nap (which would have been quite the feat concidering her nerves) when finally the phone rang. Her agent had come through! "Who loves ya baby? Get this: You're keeping your old job. Now calm down, I let it leak to the papos that Theta M was called away to Africa to film a fundraiser disaster relief flick ASAP. You did include that in your little letter like I told you to, right? Being the responsible agent I am I told your boss I had the perfect replacement kicker for him so all you gotta do is show up, show him yer goods and you're in, right where you left off. I'll give your new name (I hate that name, by the way, no star appeal) I'll give your new name some time to catch on before I start booking you again, but believe me, I will be booking you. In the meantime, I found you a quiet little place on the edge of town. Only people that live there are hermits and unfortunates. If I were you I'd get used to it. You're going to want to give it some time before you even think about moving back into town. Go check it out. Ciao."

So this is really it. A new beginning. So she's got "Theta's" old contract at the arena to finish out first, but for all intents and purposes she has a new life! And even though it's far smaller a place than any she's lived in for quite some time, Theta digs her new trailer. It matches her new look. And who knows? She has plenty of money to renovate and a high enough handiness skill to do it all herself. For the time being, though, discretion is of the utmost importance. She really must remember that at work tomorrow. Gonna have to control her movements carefully in case any rabid fans recognize her playing style . . .

1 comment:

  1. yay a plot twist!! i wish it really was that easy to get a new identity. with plant steaks.


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